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Game engine architecture
by Jason Gregory
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine
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- position_updated_at
- 2026-05-05 17:11
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- forward
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- Hard Back
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- spine_text
- Gregory Game Engine Architecture SECOND EDITION CRC
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