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Game engine architecture
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Game engine architecture

by Jason Gregory

Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine

Accession 9781466560017 ISBN 9781466560017 Publisher A K Peters/CRC Press
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2026-05-05 17:11
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Gregory Game Engine Architecture SECOND EDITION CRC
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